The low class and utility areas of the Stella Marin were among the first of the tile sets created for the game. We wanted the two tilesets to blend together, you could walk through a bunk room straight into a utility corridor, and then through to a massive atrium.

*All images are in-game using the Unity 3D game engine.  Props were created in 3DS Max 2014  and textured with Photoshop CC